What can Resistance 3 do to make up for Resistance 2’s failures?

CommentOctober 24th, 2009 22:30

RES2

Kotaku and Videogamer are reporting that Insomniac’s very own community manager James Stevenson has come out as saying that Resistance 2 was perceived as a ‘failure’ by the Resistance diehard’s out there. Insomniac Games has apparently struggled with the fan reaction and as a result, this so called ‘failure’ weighs heavy on their minds. Stevenson told Videogamer ‘the overall opinion of it is that it was a failure by fans, that Resistance 2 was a failure, because maybe the expectations were so high for it’.

Resistance 2 is of course the sequel to PS3’s most popular launch title Resistance: Fall of Man. I have to say, Stevenson’s comments resonate with me. Even though Resistance 2 is clearly a better game than the first Resistance, I was decidedly underwhelmed by the experience. By comparison to Killzone 2, Resistance 2 feels like just another average shooter. It actually pains me to write that last sentence but I think if you’ve played both games online and offline extensively, you’ll probably agree with me.

But don’t get me wrong. Resistance 2 did so many things right. There were so many memorable set-pieces, boss battles, graphical touches and a tantalising ending but ultimately the game didn’t sell as well as Resistance 1 and it caused less of a stir in gaming circles.

Rumours had been circulating for some time about the existence of Resistance 3. We’ve all seen the photos of the billboard which appears to be advertising Resistance 3 and although Insomniac and Sony haven’t confirmed its legitimacy, let’s face it folks, we all know Resistance 3 is a dead cert. So tell me, what do you think Resistance 3 can do to improve on the so called ‘failure’ that was Resistance 2? Leave your comments below.

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41 commentsTell us what you think...?
  • Shane Willoughby
  • JunkTink

Online play was fun. Alot going on. It think Res 2 was too lazy. Insomniac should just make a game for gamers and stop trying to copy the Halos of this world.

  • Geoffrey Prout

There were a few things..I think that the biggest thing is that they tried too hard.. Insomniac wanted boss fights that no other game has tried to do, but they were lazy excuses to be one of a kind. They were absolutely terrible. Another thing was the fact that it did away with the weapon wheel…To me, that was what Insomniac did to separate itself from other shooters, and because they did away with it..it became “just another shooter” On a side note, the trophies were absolutely ridiculous.(10,000 kill trophy ruined my social life) While that wasn’t a reason it was a failure, it should be looked at with the amount of trophy hunters out there. Really It just felt like a big budget sequel that did away with what made Insomniac so special to me in the first place. The game wasn’t a bad game, it just felt like a step down from its predecessor all to make a few extra bucks.

  • Shane Willoughby
  • Batty

R2 graphics were cartoonish – pretty to look at especially at the time the game came out, but I liked R1’s gritty realistic look a lot more. R1 was more creepy, more atmospheric. The weapon wheel should definitely come back for R3 so that boss battles arent telegraphed. Also, the game didnt really pick up until a third of the way through the campaign. The early stuff was uninspiring. That said, I loved the last two thirds of the game and the ending has set us up for a massive R3.

Multiplayer suffered from too much lag…it just felt unfair. Also if you were not hunting in a group you were fodder.

Coop was very, very cool. 6 player is rare. Hopefully R3 will have an extended coop mode. It could be improved by picking up the pace. Standing still and pumping thousands of rounds into the one chimera while it stood pretty much still wasnt all that great.

  • joe chor

up the frame rate to 60 fps!!!up the frame rate to 60 fps!!!

  • Cajun Chicken

1. campaign co-op
2. MUCH better graphics
3. likable characters (again, R2 was missing these and had ‘military stereotypes’ instead)
4. weapon wheel which R1 adapted from R&C anyway
5. a real feeling of transformation in areas the Chimera have invaded (I found that the ‘cold and snow’ from R1 was reminiscent of the Red Weed from War of the Worlds)
6. Bring back the health meter. I preferred the health bar with the strategy of recharging an almost depleted section in R1 than just hiding around the corner and being ‘alright’ again that was in R2.
7. Don’t be CoD/Halo when it isn’t needed
8. Vehicle sections (the parts in R1 were brilliant fun with a friend)
9. Take the invasion to ’small places’ again, the chilling feeling of villages and ports in England being invaded in R1 formed a kind of tinted nostalgia
10. Keep the radio signals from R2 in R3, those were excellently chilling
11. Don’t bring the narration in again. Anyone who mentions that needs to come back is a total hypocrite. The majority of the people wanted that OUT of R1, after it got removed people, myself included didn’t like it, the narrative needs an inbetween point.
12. Real skirmishes like in R1 where you ducked from plasma mines and normal mines, completing one of these sections made you feel like being involved in a little D-Day

  • tweeza

I liked R2 especially the co-op part. But for me R1 was better as the storyteller gave an impression of mystery about the chimera. You fought them and the battle always seemed against you. Also R2 was also spoilt because all the set pieces were given away by wriiten reviews, images and video trailers. After completing the game I thought… man the bloody reviews gave all the best bits away. Uncharted 2 has got it right because although it’s gained rave reviews everywhere it hasn’t given away too much. In fact playing the game and after reading/watching reviews the game is totally full of surprises and the image shots from reviews have basically thrown you of the scent. R3 = please don’t give too much of the set pieces away. And bring back co-op story mode like in R1! At least 4 player!

  • Aggesan

Am I the only one here who thinks Resisrance 2 was better than Resistance 1?
What I liked the most about Resistance 2, and what makes it really unique, was the 6 player co-op. Just absolutley amazingly fun! I hope Insomniac keep it and evolve it for Resistance 3.

  • nate-dog7

r2 kicked ass
single player was awesome
online was even better

  • Cody

STOP RIGHT THERE!!! what Resistance 3 needs is #1. 1 hit kills 1hit kills was the best part of RFOM’s online 2nd yes… bring back the weapon wheel 3rd put the Hailstorm gun online this time if they do not put 1 hit kills & the weapon wheel back Resistance 3 will be another failure oh yea i also prefer the “gritty” look of RFOM

  • Cody

oh & co-op campain is a must as well

  • slinky123456

What they need to do is keep the coop in r2 just make it for 10 players and 6 classes instead of 3. Coop campaign up to 4. 4 player split-screen. Multiplayer up to 80. A ranking,weapon upgrades and store system. Longer campaign with weapons from both resistances and more new ones. A great story with an ending to remember. That will make it perfect.

  • Gary

Bigger doesn’t necessarily mean better. I think R:FOM was received more fondly simply because it was most peoples first next gen outing and many peoples first online game, so there’s always going to be memories that cloud peoples views. That said, I still believe R:FOM is better than it’s sequel due to the fact it felt like its own game.

Every change to R2’s gameplay made it seem more and more like COD4, or like every other shooter this generation. The single player campaign was full of wow moments, but the problem was you couldn’t share it with your friends. The co-op mode they gave us was repetitive and became a chore after a while, while the competitive multi-player backs up my first line. So what if it doe 60 people at a time, the game ends up feeling less personal, where you efforts are just lost amongst everyone elses and where no matter how well you go you can be dragged down by 29 other people.

While changes are always appreciated within franchises, it’s never good when the changes make the game too similar in game play to most fps’ out there and make the online experience seem less consequential of individual actions.

  • Leo Mordovich

1. VEHICLES, VEHICLES, VEHICLES
2. Battles with MANY, MANY ENEMIES THAT JUST FILL UP THE SCREEN, LIKE IN A WAR!!
3. Better graphics, specifically, the humans’ legs were very skinny and their feet were unproportionally small for their bodies, PLEASE USE THE KILLZONE 2 ENGINE
4. Weapon-wheel!!! NEW WEAPONS I WANT ALL THE WEAPONS AT ONE TIME
5. 60 FRAMES/SEC. 60 FRAMES/SEC. 60 FRAMES/SEC. 60 60

  • BlackSharinganX

ok here is wht i think they should fix
1. darker story so it feels scary like the first one
2. coop is good, but it should be a plus a coop on the original story.
3. bring the old online style and old maps it was fun and a big bunch of fun, sure ad tweaks but not in such extend or liek only use them after certain killing streak like power up cause of the blood you have shed.
4. hoping the main character comes back, not that i felt hurt whn he died but hey he look freaking awesome on that last moment.
5.scattered weapons is all good.
6.party system for gods sake with a chat for those who are micless.
7.big time vehicles and succesion during the fight like your fighting and a fucking stalker or goliath walks by to fuck us apart to give an intense feeling.
8.narator back, but nothing wrong on keeping the camera behind characters, and more development on character where you go and love them, we need that for a better experience.
9.online 40 or 60 is good, but if your going to trow like 120, well need to trow lot more things in there so it can feel like it.
10. i like R2 dont get me wrong, but i loved R1 if you know wht i mean.
9.

  • name

i was actually really disappointed by resistance 2.
first i had to wait 27 days longer than the US to play it.
than i found out the limited edition was not available here, and for some reason everyone on ebay refused to ship it here.
that dident start me off well.

main things i did not like.
1 whats with the whole game looking like the Sahara desert?
everything was so red or orange, the first was brown and dark, looked crap but much better than the red and orange environment.

2 the game was so repetitive.
i finished resistance fall of man 5 times in the first few weeks and never ever got bored of it, ive finished it like 20 times now and am STILL not bored of it.
after finishing resistance 2 i was sick of it, i had to force myself to play it so i could unlock the later difficulty.
than i was half way through superhuman and my HDD shat itself, so i had to start all over again.
there was so many fu** ups with that game, just completley put me off it.
so thanks to that i had to finish the game on hard again just to unlock superhuman.

3 the online was BRILLIANT! loved it to death, and i normally hate online.
but it was so god dam buggy, every time i a tried a co-op game titans would get stuck in walls, switches would not work, i would get stuck in logs or other obstacles.
it took insomniac FOREVER! to fix these god dam things.
thats why i was massively disappointed with resistance 2, they took all the good things about R1 and removed them.
WWWWWWWWTTTTTTTFFFFFFFFFFF??????????????????
i thought the whole point of a sequel was to keep all the good things of the old and add new good ones, not remove all the good ones.
still was a decent game but no where near as good as the first

  • name

O and they MUST! bring back the weapon wheel.

  • Keith

As a game Resistance 1 had more game play hours than Resistance 2, please make Resistence 3 have more game play hours. I’ve lost count of the number of times we have played Resistence 1 on the other hand Resistance 2 has only been played three times and I still find Resistance 1 more enjoyable. The story in Resistance 1 was dark and left the player room for imagination, Resistence 2 was too bright and the story was laid out in front of you, we could almost guess the ending. This size and scale was very impressive but please reinsert the mood and atmosphere.

  • XerXes359

1. Gritty art style from first game – more barbed wire and sandbags. The ‘Aliens gatecrashed WW2′ look. And the radios and stuff inside abandoned buildings were really good in R2, keep stuff like that. Have more signs of people leaving in a hurry, and maybe corpses of civilians the chimera slaughtered, that haven’t started turning alien yet.
2. More interesting characters and character development.
3. The weapon wheel, and some sort of scientific explanation as to why you have one, and why you had one in R1. Maybe some sort of discontinued Chimera technology Hale found?
4. Better AI in single player and online Co-Op. When aliens are getting shot in the co-op, they don’t even move.
5. The set-pieces and big battles with lots of soldiers in R2 were very good, keep those.
6. Boss battles should take MUCH more skill and be less repetitive. Not just a bunch of scripted actions you have to do.
7. In competitive online, the maps need improving. Although there are a lot of players, it doesn’t feel very intense. In R1, the Mall map was brilliantly designed, there was exactly the right amount of people per square metre.
8. A wider field of view – you just couldn’t see very much.

  • CizzlesDrunk

They should make R3 exactly like they made RFoM

1) GRAPHICS: RFoM didnt have the best graphics u ever seen but they they were perfect for what they were and a lot better than R2

2) ONLINE MULTIPLAYER: I much preferred RFoM’s 40 player max people to R2’s 60 this can be summed up in one phrase “QUALITY not QUANTITY”. Everything from RFoM like its party support, clan support, message box, friends list, clan list, and ignore list are key features in why RFoM was such an awesome game and why RFoM should be the blueprint on how to make a proper multiplayer. Also the create a custom game feature how ever u wanted to creat it was amazing as well. Lastly bring back RFoM’s game types CTF, Meltdown, Assault, Breach, Conversion. R2 had CTF with a stupid sphere it was a big turn off also R2’s version of Meltdown was horrible as well.

3) STORY MODE: I personally wasnt a huge RFoM story mode guy I was all about RFoM online but I can say it was better than R2. I think they should bring back the narrator and also maybe take the story back to Europe or keep in NYC (billboard) but just make the graphics look and feel more like RFoM. Also weapon wheel is a must for story and online multiplayer.

4) CO-OP: Not a big fan of co-op myself butif theyre going to put it in again I strongly recommend they make it more like RFoM’s version.

5) COMMUNITY: Bring back the old myresistance.net forums they were way better than the new ones.

  • ace3000

1. Campaign Was Fine

2. Co-Op Was Great

3. Online Was Bad Bad Bad.Never Take Out CTF The Best Game mode Ever. 2.Put the shooing style back the way it was.

All ppl wanted for the Online was R1 with updated graphics new maps & new weapons & Skins / On R2 they even messed up on the lobby/party system.

  • ace3000

In R3 make Sure weapon pick up is back no1 liked the class system.

  • Frayed

No one here has gone nearly far enough with their suggestions. Sorry to say this, but Resistance needs a COMPLETE makeover to change its fortunes in the market of FPS titles.

Insomniac are clearly an excellent developer, with high technical standards, art design, and, most importantly, the will to make a AAA game. However, Resistance is flawed at the ‘game design’ stage of development. No small additions or changes will save this franchise from being 3rd or 4th best in the line of PS3 exclusives.

Simply put, the Resistance universe does not hold together very well. It’s not exciting enough to capture the imagination. It’s an arcade shooter idea. Not a high concept character driven story – or even a very good WAR story, like Killzone.

The Chimera virus is a great idea – correction: COULD have been a great idea. But somewhere along the line, someone must have picked up a copy of HALO or looked at the success of that franchise and said: ‘Hey, guys, what about THIS!’

Result: Resistance 1 and 2 feel like games that want to have HALO’s appeal, but miss the mark.

The answer for Insomniac is either to keep chipping away at their failed design until it best approximates the HALO experience on the PS3, or they can take their excellent tech, and go back to the drawing board. The first option is lazy and unhelpful. Drawing board it is then.

My idea is simple.

Don’t undo what’s already been done – accept it and move on.

RESISTANCE 3: Or subtitle.

The year is 2010. 70 years after the Chimeran virus changed the world. Battles have been fought relentlessly accross that time period but, in the end, the humans have lost the fight. They are now a small group of people who live nomadically in the sparsest deserts on earth. All they are trying to do is survive.

The player can now take part in a contemporary guerrilla war with modernISH weapons (EVERYONE PREFERS THEM. EVERYONE. Look at COD4 – it did pretty well). Forget all the alien-style HALO crap from the 1st two games. The Chimera have evolved into a much more scary alternative to the human race and have begun to populate their own cities – leaving the issue of ownership of the planet in a nice grey area (not to mention the parallels with the Middle East situation).

The plot? The Chimera are trying to irradicate the last of the human race – or enslave them or whatever (maybe making them build techno pyrimids for space exploration or something – how frakin cool would that be?)

You play a young resistance fighter who, one day on some kind of insurgent mission, stumbles accross an ancient ruin from 2000 years ago that reveals how, many, many years ago the Chimera threatend the world, and how the ancient Greeks or Egyptians wiped the floor with them way back when. Cue a race against time to end the virus before it enslaves the last people on earth.

The gameplay would be somewhere in between Half-Life 2 (Perhaps the largest influence on Resistance 2 in gameplay) and Far Cry 2 (or the ‘Stalker’ games). The ‘levels’ of the game would compromise several large ‘open world’ areas, in which the player has story/character driven objectives to complete accross the map, but can choose to do them in many different ways depending on their playstyles (stealth, assault or sabotage). Vehicles (for transport or tactical advantage) and co-op would be built into the game (additional players taking the role of characters in the story who (like the buddies in Far Cry 2) can accompany the player through the main story – creating a slightly different story each time.

Multiplayer would work like the Battlefield series, with two teams (The resistance fighters VS the (much more realistic) Chimeran Army) competing for objectives or control zones across the map. Vehicles such as helicopters and tanks would add to the dynamic nature of the battles and add variety.

I don’t know, but this sounds like an original, compelling, AAA game to me, combing the best aspects of some popular titles while moving the Resistance franchise in a decidedly UN-HALO direction.

Thoughts?

Great reply with some really decent ideas there I must say. Shame we don’t have our forum working at the minute! It’s currently on the way but thank you for the interesting reply!

  • Shane Willoughby
  • gator

@ Frayed: That doesnt sound very original and i tend to disagree. The unique weapons is what makes Insomniac and R1 R2, even R&C great. You frayed… i mean failed.

  • CizzlesDrunk

let me reiterate what i said in my last post, HARDCORE resistance fans want R3 to be created exactly like RFOM… i want Insomniac to forget that they ever even made R2 and just continue where they left off of at RFOM… make R3 exactly the same as RFOM, make R3 exactly the same as RFOM, make R3 exactly the same as RFOM other than that…. make the graphics a little better but more RFoM style, new weapon designs but same effects, RFoM aiming style, NO PERKS, same streaks as RFoM… just remake RFoM and everything will be OK insomniac, DO NOT ADD ANYTHING FROM R2

  • Frayed

Yeah, original may have been a poor choice of word. I think ‘different’, or ‘progressive’ would have perhaps been better. I take that back.

In defense of my post – which I didn’t realise I could ‘fail’ with (this isn’t a competition is it?) – I’d just like to make a couple of points.

I’m not saying that R:FOM is bad or that R2 was bad. But they are straightforward and unimaginative when it comes to gameplay. You just walk through levels shooting wave after wave of enemies with, in my opinion, pretty unsatisfying guns – apart from the shotgun. The carbine model is awful. At least, if your doing a linear game, then you have to make all the gunplay elements really top-notch. (Ratchet and Clank – and I may be wrong here – doesn’t provide a solid platform for a first person shooter – though it may use cartoon-style ‘guns’).

Yes – Insomniac had some cool ideas for weapons, but they arn’t really inventive given that we live in a world where every other shooter has overpowered bizarre alien weaponary – HALO for example. I mean, they’re just laser guns right? I ‘m not saying get rid of them – just make them more practical. In a battle, no one needs a gun that fires slow, glowing balls of energy (even if they stick to people or home in on people or turn into smurfs and sing a song).

And as for the level design, I think that developers should explore non-linear mission types and open environments. Let’s face it, the only reason we have so many linear or ‘corridor’games is a legacy of technology that couldn’t cope with anything more exciting or demanding. And IF the games of that type (‘non-linear’ or ‘open world’) have SO FAR not been to your liking, that doesn’t mean developers shouldn’t try and get them right. Virtual worlds will grow and grow. It’s the future of gaming.

I’m not saying all shooters should do it. I’m not even saying that Resistance SHOULD go that way. I’m simply saying it’s one idea that could push it away from another corridor style sequel and, perhaps, invigerate its appeal. As for the story? Hey, I only threw that together off the top of my head and, for my money, it made more sense to me than R2 (but that could well be because I wrote it).

Anyway, I’m happy to debate this issue.

Oh, and I’m not some guy who just feels the need to throw around the words ‘inventive’, or ‘innovative’, as if they’re the Holy Grail of game design. But when a game is plodding down the same old paths and is looking to freshen up its ideas, maybe it should look forward at what new technologies could allow it to be.

In one line i seen in this article I seen that i strongly disagree with.

“Even though Resistance 2 is clearly a better game than the first Resistance”

I believe this not to be the case. The story in the second resistance was weak and underwhelming. Whereas the first was a great game, great story that was strong in every possible way. It kept you going through the game and every point of the game kept you focused. Half way through the story in the second I was bored and couldnt be bothered with it at all.

The MAIN thing that Resistance Fall of Man was known for was online. Now people have said on both sides of the console “war” that RFoM is the best lobby/chat system that they have ever seen on console. They perfected it with partys, Squads and great custom match set up. Not only that but the gamplay of FoM was absolute immense online. It was a great arcade shooter. The “Weapon Wheel” was absolute immense and smooth and everything else fell into play. It was great game and CTF was one of the best game modes for it as it sparked to life. Resistance 2 failed online. Am I the only one that can see that it copied Call of Duty 4?

For example:

Look at the guns, the “Marksmen” is just basically the M16. Its a carbon coppy.. 3 burst shot with great range. Only thing different is the sight that it has.

Moving on, Resistance 2 installed “classes” which once again is a carbon copy of Call of Duty 4. It wasnt as sophisticated as CoD4. However along with the “classes” system came along CoD4’s worst feature. Perks. Now they had the perk (which i cant remember its name) Something along the lines of “Life” was the classic Juggernaught of CoD4. This is obviously gaming enemy and thus destroying Resistance 2 online.

All in all, RFoM is the better game by far. And if Insomniac dont fix the online back to the way it was… It will fail again. Its down to them to make the game right.

  • nic

Bring back the weapon system of the original and make the story more epic and captivating also like the original. The level environments were better in the second one but it certainly didn’t have the same feeling

  • Darwin

The things that would have made Resistance 2 better in my opinion are:the weapon wheel just like in reistance fall of man.resistance fall of man had a feeling to the weapons that was really good,but in resistance 2 it was not the same.the weapon reticle for the carbine wasnt good at all,i couldnt even aim with it.for this reason the carbine went from being my favorite weapon in resistance fall of man to my least favorite in resistance 2. I didnt like that for some reason when you walked the weapon reticle got larger,couldnt they just have left it like in resistance fall of man.I also did not like the way in which theweapons zoomed,unlike resistance fall of man which was nice.also the game needed anarrator.Resistance 2 had good things though,like the places and it had intensity whe facing the chameleons.I also liked the chyanged to the bullseye and bullseye mark 2.everything else was allright

  • liondrive

i think that Resistance 3 should bring back the campaign co-op, aswell as make the boss battles less stream lined. for each of the boss battles, when ever i replayed Resistance 2, i did the same thing i did the first time around for all the boss battles, so i think that they need to find a way to try and make the bosses more adaptive to the players technics, and make it a unique experiance everytime that you play through the game. and bring back the grainy, narrated cut scenes, they helped feel like the game was based not in the present.

Bring back offline campaign split-screen as well as online split-screen!

  • Brett

I really dont see how R2 is better then R1 lol.
I played 6k + online rounds on R1 but got over R2 in under 1k.
The game sucked from go, these are some of the things i found to ruin the game. (personally i think they should re-do R2 completly)

1.No weapon wheel / 2weps at a time.
2. they ruined the health bar system
3. the weapons in general – took away some realy good weps and changed the ones they kept to work in a completly different / crud way
4. The storyline was completly different (obviously the fundamentals were there but Nathan was no longer a lone soldier – I dont like how he turns at the end – things were added to be “epic” like flying onto one of the ships and blowing it up – but to me it felt … it was nothing special)
5. The boss battles – OMG all SOOO boring and tedious.
6. Online was bad, so bad. 60 players was too much. 40 was fine. The team death-matches felt like there was 2 teams of 30 one-man-armys instead of 2 teams working together like r1 had)
7. Co op was fun but sucked at the same time. Id much prefer 4player co op on the R1 story with no classes and ofcourse – on a much bigger scale.
8. Berserks are so gay. So unfair and ruin gameplay.
9. graphics were not good at all. A rendered R1 would have been much better – i hate how ppl complained R1 was grey and dull! Its meant to be like that! it shows what the chimera have done to the world ffs.
10. online – so much better when every1 starts with the carbine – fair – the gun kills you quicker when you shoot them in the head where in r2 – u will kill the other player if u start shooting 1st – dumb – means people will camp and kill you b4 u know what happend.
11. one thing i do like about r2 is the new gigantic enemies – but their needs to be more inventive ways to kill them.
12. weapons that work differently – It makes no sense how the sequal – they make the weapons worse instead of improving them lol – ie the carbine holds less bullets / 40 mills. tagging is harder. everything about the laark etc etc.
13. New weapons all made for newbs. the wraith… hate it hate it hate it. the shields for wraith and auger are unpenatrable. marksman… the orbs OMG… nothing worse then being killed by orbs.
14. matchmaking was the worst i have ever seen in any game. sometimes you end up playing against 10 vs 1 – and thats only if you can find a game without it closing before it starts.
15. No in game friends list / ignore list / message systems. I know that the psn has its own but its just not as good. The ignore list is a must for me. So you dont end up playing the same lagging japs over and over.

Man i could go on untill i made 100… but you should all get my point by now. R2 Is strait up garbage. R3 better be made and be made like a re rendered verion of R1 with new inventive weps / maps / and it will be a game worth playing.

  • Brett

Oh.. single player on R1 was much better with one thing i loved … the AI was awsome! The chimera were relentless, the ran at you, chased you out of rooms… in r2 they just stand there or do their set routs.
I really would love to see 2 R3 on 2discs.
One just for online and one just for campaign. The campaign (with online co-op of up to ..say 6-8 players). with no classes or anything… just 4 Nathan Hale-like soldiers from R1 going through a massive story.
And the online for up to 40 players with all sorts of different game modes to play on loads of different maps. Hopefully having 2 discs means that every aspect of the game will be at its best where i found in R2 that they tried to cram too much onto the one disc and that everything was only half done and rushed

  • hellzyeah

co-op split screen mode off line!!! How else am I to keep my marriage together if I can’t play split screen (off line) co-op mode with my husband?!!! It’s the only thing keeping us together!! JK, but seriously, the RFOM1 was awesome, so many days filled with killing aliens, together as a family…it was a team building experience..then RFOM2 came out and fucked it all up…with limited co-op mode….totally sucked.

  • munchie

I think that the arc charger and dragon really need to be put into the third game. they were my favorite guns in the first and they were wiped clean out of the second!! Also bringing back the co-op campaign feature would be great. the side story for co-op in the second game kinda sucked. it was way more fun when you could go through campaign with a friend.

  • ttttrrgfff

ive noticed people talking about how r2 took some halo game sceanery type things….. REALY? halo is a lame excuse to buy the shltbox so ppl say stuff bout r2 and r1 games. insomniac was made to b 4 sony not for the f4g consel and if u ask me its rare to find a 30v30 gm thats good… ppl just aint up 4 a challenge so they want things easy… phht and any person who disagrees is a dumb 8 year old gamer who goes by a subject called r2 not as good as r1 … i bet i culd make a subject r2 bettr thn r1 and agre

I didn’t really read much on here. But I totally agree with cizzlesdrunk, but also to add that the ingame party setup was better. On the old rfom forums, there were tons of posts about what most people wanted added and not taken away, yet the game came out and the stuff they didn’t want changed was changed and more noob tools were added. Rfom stood out, R2 blended in.

  • Foxmann250
Comment on : March 3rd, 2010 09:58

I thought R2 was a great game… the only things i can ask that they change or add are:

Maybe some better graphics (like Killzone 2)
2-4 person splitscreen for online and campaign

thats really it… i like the story, liked everything about R2 really… but adding those 2 things will make R3 game of the year and will definately give Halo Reach a run for its money.

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