Alpha Protocol Dev Thinks The Game Should Have Been Cancelled

CommentMay 29th, 2010 13:39

Sega/Obsidian RPG Alpha Protocol isn’t exactly attracting the most favourable of review scores at the moment. It’s all a bit hit and miss (2 outta 10 from Destructoid is a pretty big miss) and now it has emerged that an Obsidian developer that worked on the game thinks that it should have been cancelled because it’s flawed.

Posting a comment underneath Joystiq’s review on said game, ‘a tired dev’ writes the following no holds barred dig at the game, Sega and Executive Producer, Chris Parker.

“I worked on this game (a fact of which I am not proud). I’m not here to defend it; I agree with all these reviews.

There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world’s greatest designer ever, and created all these absolutely shitty systems and wouldn’t listen to any of the real designers or devs about things that just didn’t work. And you can’t exactly argue with one of the owners of the company when he doesn’t want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian’s because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish… as is obvious.

This game was just an absolute failure of production, and it’s no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian’s other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens…”

We kinda can’t wait to play the game ourselves now. When devs working on the game are coming out and publicly dissing the final product, you know something just isn’t right.

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3 commentsTell us what you think...?
Comment on : May 29th, 2010 13:52

It does look poor though, I’d be interested in playing it to gage my own real opinion on it. It’s sad that the dev felt that way, he must have been sweating bullets leading up to the launch

  • Slash
Comment on : May 29th, 2010 13:58

Ha ha. Classic. Somebody’s getting fired on Monday.

Comment on : May 29th, 2010 14:52

Yeah, it’s a bad sign when a dev comes out of the woodwork like that. Haven’t played it myself so I can’t comment but I do agree with him saying that they shouldn’t have canceled “Aliens”. Early screens showed promise.

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